
Muscle Wizards are a quirky character concept for fifth edition Dungeons & Dragons. They are a combination of physical fitness and academic research. Muscle Wizards are usually very proud of their art as it requires grueling and repetitive training. To create a Muscle Wizard, one must focus on improving their bodies and becoming the most muscular wizard. This is done by training both the body and mind, increasing physical and arcane prowess. Strength should be the highest ability score, followed by Intelligence, then Constitution, and finally, Dexterity.
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What You'll Learn

Muscle Wizard origins
Muscle Wizards are an unusual combination of physical and arcane prowess. This unique class of wizards is more inclined to punch a monster in the face than stand at a distance casting spells. The Muscle Wizard is an interesting character concept for fifth edition Dungeons & Dragons, with a focus on physical fitness over academic research.
The Muscle Wizard class is based on the absurdist wizard school by Doctor Necrotic. The story goes that a man in blue robes, standing atop a hill, sees the armies of hell before him. Before they can react, his shirt explodes off him, revealing a perfect physique. He raises his fist and with one punch, eviscerates hundreds of demons.
The Muscle Wizard's origins can be traced back to encounters between monks of the Way of the Open Hand and martial mages. Some of these mages adopted the monk's way of fighting, focusing arcane energies into their fists, increasing the power of their unarmed strikes. This new type of boxer wizard refined their art, passing down traditions that evolved over generations. The result is a musclebound wielder of magic, often underestimated as a mindless barbarian.
To become a Muscle Wizard, one must embark on a journey of intense training of both body and mind. Strength, Intelligence, Constitution, and Dexterity are all key attributes. The Muscle Wizard is a scholar of the swole, an enthusiast of both mental training and physical might. They do not rely on hand gestures or rituals to cast spells, but instead use flexes and poses to alter reality.
Muscle Wizards are a force to be reckoned with, combining mental and physical strength. They are proud of their art, having endured grueling and repetitive training. They are a versatile and difficult opponent, able to use advanced battle tactics and carry them out single-handedly.
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Training and skills
The Muscle Wizard's physical training is intense and repetitive, and it is said that it could kill someone from exhaustion. This training results in a character that is a force to be reckoned with, a true scholar of the swole. Their magic is channelled through their fists, and they are able to use advanced battle tactics and carry out those plans single-handedly.
To create a Muscle Wizard, one must focus on improving their body and their mind. Strength should be the highest ability score, followed by Intelligence, then Constitution, and Dexterity. The Muscle Wizard's unarmed strikes improve as they gain levels, and they may use their fists as a spellcasting focus. At the 10th level, the Muscle Wizard can attack twice instead of once when they take the Attack action.
The Muscle Wizard has access to a range of spells, including 'Shocking Grasp', 'Thunderclap', 'Burning Hands', 'Earth Tremor', 'Magic Missile', and 'Thunderwave'. They can also use spells like Longstrider to increase their movement speed, and Shield to boost their defence.
The Muscle Wizard is a versatile and powerful character, blending the best of both worlds: the physical prowess of a fighter and the magical abilities of a wizard. Their training and skills make them a force to be reckoned with on the battlefield.
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Spells and powers
Muscle Wizards are wizards who have honed their bodies to physical perfection. Their sculpted physiques, massive strength, and combat abilities are nearly supernatural. They are the "strongest" type of wizard and are considered frontline fighters and tanks. They are proficient with nothing but their fists, which they have molded into deadly weapons through a combination of magic, exercise, and magical exercise.
The Muscle Wizard's spellcasting ability is Intelligence, which determines the power of their magic. They can use an arcane focus or their own body as a spellcasting focus. At third level, they gain the ability to flex, which allows them to increase one ability score of their choice by 2 or increase two Ability Scores by 1. They can also add their Strength modifier as a bonus to all Charisma-based skill checks.
Some of the spells and powers unique to Muscle Wizards include:
- Bigby's Hand: The pinnacle of muscle wizardry, allowing them to create a large hand of shimmering, translucent force that moves at their command.
- Contingency: Casting a spell like Bigby's clenched fist as a contingency if they get knocked out.
- Crown of Stars: Radiant damage that makes enemies see stars.
- Absorb Elements: Gain extra damage and resist damage.
- Catapult: Fling an opponent's weapon or allies into the horizon.
- Feather Fall: A level 1 spell parachute, useful for grabbing people and jumping off tall structures.
- Burning Hands: A legendary backhand slap that deals damage.
- Magic Missile: A ranged weapon attack that never misses.
- Shield: Produce a shield to defend against attacks.
- Improved Unarmed Strike: Considered armed even when unarmed, allowing them to attack without provoking attacks of opportunity from armed opponents.
- Toughness: A huge help for Muscle Wizards, who typically have low HP.
- Improved Initiative: Going first allows for casting buff spells earlier.
- Power Attack: Despite having a low BAB, this feat can still be useful for dealing damage.
- Arcane Strike: Combining magic and melee attacks.
Muscle Wizards can also become excellent buff wizards, necromancers, or summoners, and can use their strength to cast expensive spells. They are versatile and adaptable, able to shift gears and become more traditional wizards at later levels if desired.
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Combat tactics
Muscle Wizards are formidable opponents, blending physical and arcane prowess. They are often underestimated, but their advanced battle tactics and individual versatility make them very difficult to defeat.
Muscle Wizards are known for their gruelling and repetitive training, which can be deadly, and their ability to channel arcane energy into their fists, increasing the destructive power of their unarmed strikes. This unique art has been passed down through generations, evolving into a powerful and disciplined form of magic.
Muscle Wizards have a range of combat tactics at their disposal, including:
- Protection from Evil and Good: Muscle Wizards can benefit from extra protection, given their propensity for punching things.
- Shield: This spell provides additional defence, which is crucial when facing numerous enemies.
- Unseen Servant: This spell can be used for post-fight muscle rubs or even to throw in the towel during a fight if needed.
- Blur: The study of arcane magic allows Muscle Wizards to be evasive in combat, making them hard to pin down.
- Enlarge/Reduce: This spell can be used strategically to alter the size of objects or creatures, including themselves.
- Gift of Gab: Muscle Wizards can use this spell for promotional purposes or to enhance their persuasive abilities.
- Mirror Image: This spell creates multiple images of the Muscle Wizard, disorienting opponents and increasing the likelihood of successful strikes.
- Cantrips: At the third level, Muscle Wizards can cast cantrips in combat, enhancing their offensive capabilities.
- Mage Hand: As a bonus action, Muscle Wizards can use their hand to attempt to shove a target over, combining physical and magical attacks.
- Rage: When questioned about their magical prowess, Muscle Wizards can fly into a rage, channelling their anger into their attacks. This ability can be used once per long rest and does not count against their total number of rages.
- Fist: At 14th level, Muscle Wizards gain access to their ultimate spell, "Fist". While raging, they can use their action and bonus action to deliver a powerful punch, dealing significant bludgeoning damage.
These combat tactics showcase the versatility and power of the Muscle Wizard, who can adapt to various situations and utilise both physical and magical abilities to overcome their opponents.
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Advantages and limitations
Muscle Wizards are an unusual combination of physical and magical prowess, a unique character concept for Dungeons & Dragons. They are formidable opponents, with the ability to use advanced battle tactics and execute those plans single-handedly. This versatility makes them very difficult to defeat.
Advantages
Muscle Wizards are a versatile class, with a wide range of spells and physical abilities at their disposal. They are not limited to traditional spellcasting methods, and can use flexes and poses to alter reality. They can also use their fists as a spellcasting focus, and their unarmed strikes are considered magical. This makes them unpredictable and dangerous opponents.
Muscle Wizards have high Strength, Intelligence, Constitution, and Dexterity scores, making them powerful in both physical and magical combat. They can use their strength to punch with magical force, and their intelligence to cast a wide range of spells. Their high constitution and dexterity make them resilient and agile.
Limitations
One of the limitations of the Muscle Wizard class is that many of the feats available are not particularly useful for this type of character. While there are some good options, such as crafting feats and metamagic feats, many of the other feats available do not offer much benefit to a Muscle Wizard.
Additionally, Muscle Wizards may be underestimated by others due to their unusual combination of physical and magical abilities. They may be mistaken for mindless barbarians, when in reality they are disciplined and highly trained individuals. This could potentially give them an element of surprise in combat, but it could also lead to them being targeted by opponents who assume they are weak.
Creating a Muscle Wizard character can be a fun and imaginative process, but it may require some creativity and flexibility on the part of the player and the Dungeon Master to make sure the character is well-balanced and effective in the game.
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Frequently asked questions
A Muscle Wizard is a character concept for fifth edition Dungeons & Dragons. It is a wizard more into physical fitness than academic research who is enthusiastic about both mental training and physical might.
A Muscle Wizard's main spell could be Shocking Grasp.
Some other spells that a Muscle Wizard can use are Thunderclap, Burning Hands, Earth Tremor, Magic Missile, Thunderwave, and Shatter.
Some good feats and arcane discoveries for a Muscle Wizard are Item Creation, Metamagic Feats, and Alchemical Affinity.
To create a Muscle Wizard, you should focus on improving your body and becoming the most muscular wizard. Your muscles should be just as strong as your mind. Beginning at the second level, your defense while not wearing armor is equal to 10 + your Strength modifier + your Intelligence modifier.











































